TAD Consortium June 1999 Information Update 3
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CONTENTS
ONLINE RESOURCES
--- "Global Education: Fad or
Fraud"
ANNOUNCEMENTS
--- Information
and Communication Technologies (ICTs) for Sustainable
Livelihoods: Preliminary Study April October 1999.
ARTICLES
--- Cyberspace as the New Frontier? Mapping the
Shifting Boundaries of the
Network Society - Fred Turner
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For ED-MEDIA 1999, World Conference on Educational Multimedia, Hypermedia &
Telecommunications, Prof. Robin Mason, The Open University, UK has written a
paper titled as "Global Education: Fad or Fraud", which can be located at
http://www.aace.org/conf/edmedia/mason.htm ***Back to Contents***-----------
INFORMATION AND COMMUNICATION TECHNOLOGIES (ICTs) FOR SUSTAINABLE
LIVELIHOODS: PRELIMINARY STUDY April October 1999.
AERDD and ITDG are conducting a world-wide research study to identify
current uses of Information Communication Technologies for sustainable
livelihoods with specific reference to small scale producers and
disadvantaged communities in developing countries. A DFID funded study, the
research findings should identify further research priorities for
determining good practice and policy guidance.
- Do you know of anyone using ICTs with small-scale producers and/or
disadvantaged communities in rural areas?
- Do you have any material (published or not) on the information systems
used by these groups?
We are calling for CONTACTS (governmental, non-governmental and private
sector organisations working in the field) and INFORMATION (documented
examples, reports, articles) regarding the actual experience and real
effects that ICTs have on the lives of poor people and in particular on
small-scale producers, enterprises and the intermediary organisations that
support them. ICTs defined as technologies used for the collection,
processing and transmission of information in electronic (digital) format
(e.g. radio, telephone, cell-phone, www, email).
1. Who owns / controls the ICTs?
2. How do other people access these ICTs
3. Who are these people (are they small-scale producers?)
4. Do they pay to access this information?
5. Can they access it many times?
6. What use is made of the information received from ICTs?
7. Does this apply to small-scale producers specifically?
8. When and how did the project begin?
9. What languages are used?
Key Livelihood Issues
- Whether and how the spread of ICTs could result in the further
marginalisation of disadvantaged groups, and what can be done to mitigate
those adverse effects.
- Whether and how ICTs can be effectively used by low income, small-scale
producers to improve their productivity and competitiveness in market
economies.
Potential Users of the Findings
- Policy makers and others planning and implementing ICTs for poverty
reduction
- Ultimately the beneficiaries will be rural, small-scale producers and
marginalised communities, in developing countries.
CONTACT: Clare O'Farrell, AERDD, University of Reading, UK.
EMAIL: c.m.ofarrell@reading.ac.uk
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Cyberspace as the New Frontier? Mapping the Shifting Boundaries of the
Network Society
Fred Turner
Department of Communication
University of California, San Diego
9500 Gilman Drive
La Jolla, CA 92093-0503
Paper presented to the International Communication Association, May 1999.
You are welcome to forward this paper electronically to anyone for any
noncommercial purpose and to quote from it for purposes of comment and
review. All other rights reserved.
References to follow. Comments appreciated. 4000 words.
In the last few years, the rhetoric of the American frontier has become one
of the dominant strains in discussions of new computer technologies and
their social effects. From the pages of Wired magazine to the halls of
Congress, academics, industry leaders, politicians and journalists have
metaphorically transformed the many forms of computer-mediated communication
into an imaginary landscape and specifically, into an "electronic frontier".
According to William Mitchell, a Dean at MIT, for example, "Cyberspace is
the new land beyond the horizon, the place that beckons the colonists,
cowboys, con artists, and would-be conquerors of the twenty-first century"
(1995: 110-111). According to industry consultant Esther Dyson and futurist
Alvin Toffler, "Cyberspace is the land of knowledge, and the exploration of
that land can be a civilization's truest, highest calling" (Dyson et al.,
1994: 2).
In the face of such hyperbole, it is hard to remember that "cyberspace" is
not a place at all, let alone a futuristic mirror of the American past. In
this paper, I will ask how and why it is that so many have come to think of
a series of inter-linked computers and the sorts of communications they make
possible as a coherent topography and particularly, as a landscape in
keeping with American myth. Several critics have argued that the rhetoric of
the electronic frontier simply represents the recurrence of classic American
literary themes at a new moment (Miller, 1995; Sobchack, 1996; Healy, 1997),
But I believe that this rhetoric has emerged less from the mists of literary
history than from the deliberate efforts of a particular community of
computer manufacturers, software developers, corporate consultants and
academics. Variously called the "virtual class" (Kroker and Weinstein, 1994)
or the "digerati" (Brockman, 1996), this group has relentlessly promoted a
vision of computer-mediated communication as frontier exploration. Like
other critics, most notably Kroker and Weinstein (1994) and Barbrook and
Cameron (1998), I will suggest that they've done so partly in order to gain
social and economic advantages for their class. But I will also argue that
this emerging elite has drawn on the rhetoric of the electronic frontier in
order to identify and manage a series of anxieties brought about by broad
changes in work practices and personal mobility over thelast twenty-five
years -- changes triggered by and pervasive in the computer and software
industries themselves.
As sociologist Manuel Castells and others have argued, the America of the
man in the gray flannel suit -- a world dominated by hierarchically
organized corporations offering more-or-less stable employment -- has begun
to disappear. In its place there has arisen what Castells calls a "network
society". Where earlier, industrial societies organized their economies
principally around the production of material goods, Castells argues that
the "network society "has begun to organize itself around "the technology of
knowledge generation, information processing, and symbol communication"
(1996: 17). At a practical level, this means that an increasing number of
workers are making their livings not only processing information, but using
information processing technologies (such as computer operating systems) in
order to create new information technologies (such as medical or financial
software). Workers are now using information not only to manage the
production of material goods but to produce information as a sort of "good"
in its own right.
According to Castells, much of this new work takes place within "network
enterprises". These firms may be formally headquartered in one nation or
another, but they carry out their business twenty-four hours a day, around
the world, with the aid of electronic networks of information exchange.
These companies are organized horizontally, in a series of decentralized
units, each of which is linked to all the others and at the same time,
largely self-directed. Thanks to this new form of macro-economic
organization, workers find themselves both more autonomous and less
powerful. On the one hand, writes Castells,"the diffusion of advanced
information technology in factories andoffices" has led to a "greater ...
need for an autonomous, educated worker able and willing to program and
decide entire sequences of work" (1996: 241). On the other, though, the need
for networked organizations to remain flexible in order to respond to shifts
in economic conditions -- coupled with their ability to locate their
operations almost anywhere in the world -- has rendered even the most highly
educated laborers extremely vulnerable. Companies can and often do downsize
their firms, subcontract, use temporary labor, and automate or relocate
certain tasks (1996: 239). As a result, workers at every level have had to
become highly entrepreneurial.
This is especially true in the computer and software industry -- even at the
highest levels of skill and income. Silicon Valley firms must cope with a
variety of "disruptive forces", including "instant success, ill-fated market
debuts, compressed development schedules, sudden product obsolescence,
unexpected and unrelenting competition, unforeseen 'bugs', and disloyal
financial sponsors" (Hayes, 1989:43-44). As a result, firms "insist on
[hiring] flexible constellations of workers and managers" and thus passing
on market instabilities to their workforce (Hayes, 1989: 43-44). At the
bottom of this force, workers must hustle from job to job as best they can.
At the top, the most highly skilled workers often move with the help of
employment agencies or of a network of professional friends. In both cases
though, work in the computer industry demands uncommon commitment in the
short-term and great flexibility over time.
Over the years, some have come to celebrate these demands as sources of
individual self-improvement and industry productivity. Douglas Coupland's
1995 novel Microserfs, for example, tells the story of Dan, a
twenty-six-year-old bug checker for Microsoft who leaves the firmto join a
gang of friends as an equity-partner in a start-up making "virtual Lego"
(1995: 71-72). For much of the book, the start-up threatens to fail, but at
the end, sufficient venture capital appears, and Dan and his friends seemed
destined for wealth. Yet, even as the book lauds the upside of Silicon
Valley mobility, it reveals a fairly grim set of working conditions. As
Coupland's narrator explains, "Time frames are so extreme in the tech
industry. Life happens at fifty times the normal pace" (1995: 355). At the
micro-level, compressed production schedules drive coders like Dan to
program for up to forty-eight hours straight (a practice they call "flying
to Australia") (1995: 110). This in turn causes programmers to lose touch
with their bodies. "Work, sleep, work, sleep, work, sleep...", writes Dan in
his diary. "I feel like my body is a station wagon in which I drive my brain
around, like a suburban mother taking the kids to hockey practice" (1995:
4). Moreover, rapid product development cycles create an industry-wide
demand for young bodies. In his diary, for instance, Dan sets out a series
of maxims for multimedia hiring. They include the notions that a company can
get no more than ten years of complete dedication to the job and that "the
upper age limit for people with instincts for this business is about forty"
(1995: 296).
At a more broadly social level, Microserfs chronicles the disaggregation of
workers that Castells sees as typical of the network enterprise. Coupland
notes, for instance, that the architecture of computer industry plants has
changed over the decades. In the 1970s, firms added showers for employees
who jogged. In the 1980s, they became campuses, offering food and sometimes,
places to sleep. This period, writes Coupland, was marked by a corporate
ethos he describes as "Give us your entire life or we won't allow you to
work on cool projects" (1995: 211). In the 1990s, Coupland explains that
"corporations don't even hire people anymore. People become their own
corporations" (1995: 211). In other words, even as companies have asked for
a greater commitment from their workers they have forced those workers to
become increasingly independent. This independence in turn has led many
workers to become highly mobile. There are only so many places a computer
programmer can find work and as Coupland suggests, programmers tend to move
among them. As a result, these networks of employment tend to replace
previous forms of social cohesion. In Microserfs, Dan's philosophical
co-programmer and girlfriend Karla puts the problem this way:
You have to remember that most of us who've moved to Silicon Valley, we
don't have the traditional identity-donating structures like other places in
the world have: religion, politics, cohesive family structure, roots, a
sense of history or other prescribed belief systems that take the onus off
individuals having to figure out who they are. You're on your own here. It's
a big task, but just look at the flood of ideas that emerges from the
plastic! (1995: 236)
In Karla's comments, we sense the presence of some of the principles that
inform the rhetoric of the electronic frontier: solitude, individualism, the
need for inventiveness and even the hint of a sense of mission. But we can
also see that those principles have emerged out of the destruction of other
patterns of individual and social cohesion, patterns such as the rhythms of
the life cycle and the demands of a social and geographical locale. Days and
nights have disappeared into orgies of coding. Old age is no longer a source
of authority, but a mark of unemployability. One can do computer work in a
variety of locations and in fact, to stay employed one must be willing to
move around. As a result, one contributes little to local social
organizations and one belongs nowhere. No religion, no politics, no family,
no history, no obligations to a particular place -- like a contemporary
version of the Nebraska Territory, the social landscape of the computer
industry is a wide-open plain and its inhabitants are on their own.
In the world of Coupland's fiction, that solitude allows Dan and his friends
to recreate themselves and to get rich. Yet, in her 1997 memoir of her life
as computer programmer and software engineer, Close to the Machine, Ellen
Ullman suggests that in the real world, the transience and solitude of
computer industry work may corrode rather than remake the self. At the age
of forty-six, Ullman has been programming computers since 1971 and currently
works as a freelance software engineer. Some years ago, she worked as an
employee, but her company was bought out. Nowadays, she writes, "My clients
hire me to do a job, then dispose of me when I'm done. I hire the next level
of contractors then dispose of them" (1997: 126). As Castells suggests is
typical in the network society, the pressures of rapid technological and
economic change have driven Ullman into a network enterprise model of work.
She explains that her clients expect consultants like her to assemble a
group of people to do a job, get it done, then disassemble. We're not
supposed to invest in any one person or set of skills -- no sense in it
anyway... The skill-set changes before the person possibly can, so it's
always simpler just to change the person (1997: 129).
Within their task-based networks, Ullman and her colleagues enjoy a
high-pressure form of emotional connection to one another, but no sooner is
the project at hand completed than this now-intimate group must disperse.
These disruptions are painful -- yet the distress they cause pales in
comparison to Ullman's anxieties about her own obsolescence. The
technologies with which she works are constantly changing and if she hopes
to stay in business, she has to keep up. Since 1971, she writes
I have taught myself six higher-level programming languages, three
assemblers, two data-retrieval languages, eight job-processing languages,
seventeen scripting languages, ten types of macros, two object-definition
languages, sixty-eight programming-library interfaces, five varieties of
networks, and eight operating environments -- fifteen, if you cross-multiply
the distinct combinations of operating systems and networks. I don't think
this makes me particularly unusual. Given the rate of change in computing,
anyone who's been around for a while could probably make a list like this
(1997: 100-101).
In her youth, learning these languages was a great deal easier than it has
now become. Ullman has entered middle age, a period she thought would be "a
time for consolidation" (1997: 105). At forty-six, she is tiring. "Time
tells me to stop chasing after the latest new everything", she writes.
"Biological life does not want to keep speeding up like a chip design,
cycling ever faster year by year" (1997: 105).
Yet, given the demands of the industry in which she works, Ullman's
biological life will have to wait. Like Coupland, Ullman depicts a world in
which biological rhythms, as well as the social institutions that used to
organize them, no longer fit the demands of industry. In place of these
things, writes Ullman with more than a touch of sarcasm, workers like her
must carry a handful of rules: "Just live by your wits and expect everyone
else to do the same. Carry no dead wood. Live free or die. Yeah, surely, you
can only rely on yourself" (1997: 127).
As Ullman suggests, the rhetoric of the electronic frontier provides
alanguage with which to map the landscape of work at the higher end of the
computer and software industries. Like imaginary settlers, Ullman and her
colleagues find themselves alone in a wilderness of economic conditions,
conditions unlike any their parents knew or could prepare them for. Cut off
from the civilizing effects of membership in permanent corporate
communities, they drift from employer to employer like hired gunmen in
real-life versions of late-night spaghetti westerns. Their power derives
primarily from what knowledge of technological systems they can carry with
them and secondarily from their networks of professional friends. Their
personal links to one another are tenuous and briefly maintained. They are
lonely. They are cut off from the worlds of those outside their industry in
two ways. First, when they code, they work in a psychologically disembodied
state for long periods of time. Second, because to stay employed they must
move from node to node within the network of sites where computers and
software are manufactured and used, and because to pick up leads for new
work they must stay in touch with one another, these programmers find
themselves living in a social and physical landscape populated principally
by people like themselves. To succeed within that landscape, they must turn
their attention away from another, parallel landscape: the landscape of
local, material things, of town boards and PTA meetings, of embodied
participation in civic life. They must declare and maintain an allegiance to
their own professional network, to its sites and technologies; they must
remain "console cowboys" devoted full-time to roaming their own professional
landscape.
In this context, we can see that the rhetoric of the electronic frontier
works to transform a series of personal losses -- of time with family and
neighbors, of connection to one's body and one's community -- into a
collective myth. In other words, it allows its subscribers to celebrate what
they cannot avoid. At the same time, to the extent that metaphors of the
frontier accurately capture the loneliness and transience inherent in their
work, they permit some consciousness of their suffering as well. Within the
computer and software industries, the rhetoric of the electronic frontier
seems to offer a sort of ideological bridge between hard facts and appealing
fictions. Even as it permits workers a glimpse of their predicament, it
transforms that predicament into a site of potential heroism in the
tradition of American myth.
This would be fine if it were strictly a private matter within the computer
industry. But it's not. Since the rhetoric of the electronic frontier first
emerged about a decade ago, it has served as one of the principle lenses
through which industry representatives, academics, politicians and others
have sought to define the use and regulation of an extraordinary public
resource: the Internet. In that context, the metaphor of the electronic
frontier has not only eased the anxieties of an information elite, but
increased their economic power. I could offer a number of examples of this
phenomenon (andI have, in another much longer paper), but given the time
constraints here I'd like to focus on the ways in which two particular
assumptions embedded within the electronic frontier metaphor have changed
the shape of the Net.
First, consider the notion that the cyberspace, the space of the Internet,
is somehow a place apart from the ordinary material world. As John Perry
Barlow, one of the foremost proponents of this rhetoric, puts it, the
electronic frontier is "a world that is both everywhere and nowhere, but it
is not where bodies live" (Barlow, 1996: 1). To the extent that computer
industry consultants like Barlow can convince us that the Internet is
somehow "nowhere", they can also make it harder to see that the Internet
relies on real, material networks of cables and switches, antennae and
satellites, for its existence. As a number of political economists have
noted, the corporations who build and distribute this equipment -- including
corporations from which Barlow has exacted high consulting fees -- often
have agendas quite at odds with those of individual Internet users
(Schiller, 1998; Herman and McChesney, 1997; Branscomb, 1994). Insofar as
the electronic frontier metaphor renders the power of infrastructure owners
invisible, it makes it that much harder for individual internet users to
challenge that power.
Second, consider the notion that like a frontier, the Internet is somehow
open on equal terms to all users. Barlow and others argue that because it is
a disembodied world, the frontier allows us to do away with the body-based
systems of distinction that plague our material lives. Anyone, writes
Barlow, can enter the electronic frontier "without privilege or prejudice
accorded by race, economic power, military force, or station of birth"
(1996:1). Yet, if we accept this view, then we must ignore the fact that
large portions of the globe are currently off-line and likely to remain so
for some time. Even in America, in 1995, for instance, some seven million
American homes lacked telephones (Ebo, 1998: 6).; in 1998, some 30% of
American homes lacked access to cable television (Seiter, 1999: 147). It
seems unlikely that these Americans will soon be buying computers and
signing up with America On Line. Finally, the electronic frontier
ideologists' vision of identical, self-sufficient individuals obscures all
the sorts of differences that researchers have shown influence access to
computers and the uses to which they are put. These include gender (Seiter,
1999; Clemente, 1998) and ethnicity (Ebo, 1998; Clemente, 1998), but also
education level and place of employment. With a minimal degree of literacy
and access to a machine, for instance, virtually anyone might learn how to
download a piece of software or order merchandise over the Internet. But it
seems unlikely that they will engage in more complex and empowering forms of
computer-mediated interaction, particularly those that require extensive
programming expertise and nearly constant access to high-level machines.
The question remains, then: If the electronic frontier ideology paints such
an inaccurate picture of the present and future of computer-mediated
communication, why has it become so popular? In part, I believe that the
answer rests with the fact that those who promote it have extraordinary
access to elite terrestrial institutions, including the press, key
universities, and the national government. It is hard to imagine
organizations more central to contemporary debates about technology than MIT
and Wired magazine or spokesmen on these issues more widely quoted than
Esther Dyson or John Perry Barlow. Yet, as the work of Manuel Castells
suggests, the rhetoric of the electronic frontier may also have a broad
appeal at the moment because it addresses anxieties felt by workers in many
industries. It may be the case, as Ellen Ullman writes, that
We virtual workers are everyone's future. We wander from job to job, and now
it's hard for anyone to stay put anymore. Our job commitments are
contractual, contingent, impermanent, and this model of insecure life is
spreading outward from us. I may be wrong, but I have this idea that we
programmers are the world's canaries. We spend our time alone in front of
monitors.... We lead machine-centered lives.... We live in a contest of the
fittest, where the most knowledgeable and skillful win and the rest are
discarded; and this is the working life that waits for everybody. Everyone
agrees: be a knowledge worker or be left behind (1997: 146).
If Ullman is right, then it may be that the electronic frontier ideology
represents not only a form of symbolic self-promotion on the part of the
virtual class, but a temptation for the rest of us. Confronted with forced
transience, rapid job turnover, a decreased attachment to locales and their
histories, and a blurring of all the old boundaries between home and work,
we may well be tempted to see ourselves as pioneers on a new social and
technological frontier. Like the digerati, we may rewrite our lives in terms
of a national drama, re-imagining ourselves as cowboys and astronauts, and
we may buy and use computers in part to sustain that fantasy. If we do
however, we will lose the ability to identify and confront the social,
economic and technological forces that are currently shaping not only
computer-mediated communication, but our lives as a whole.
References:
--- Barbrook, Richard, and Andy Cameron. 1998. The Californian Ideology.
www.wmin.ac.uk/media/HRC/ci/calif1.html. Last modified 26-May-98.
--- Barlow, John Perry. 1996. "A declaration of the independence of
cyberspace", Davos, Switzerland, February 8, 1996;
http://members.iquest.net/~dmasson/barlow/Declaration-Final.html; downloaded11/15/98.
--- Branscomb, Anne W. 1994. Who owns information?: from privacy to public
access. New York, NY: BasicBooks.
--- Brockman, John. 1996. Digerati: encounters with the cyber elite. 1st ed.
San Francisco: HardWired: Distributed to the trade by Publishers Group West.
--- Castells, Manuel. 1996. The rise of the network society. Information age
; 1. Ed. Manuel Castells. Cambridge, Mass.: Blackwell Publishers.
--- Clemente, Peter C. 1998. State of the net: the new frontier. New York:
McGraw Hill.
--- Coupland, Douglas. 1995. Microserfs. 1st ed. New York: ReganBooks.
--- Dyson, Esther. 1997. Release 2.0: a design for living in the digital
age. 1st ed. New York: Broadway Books.
--- Dyson, Esther, et al. 1994. "Cyberspace and the American Dream: A Magna
Carta for the Knowledge Age. Release 1.2". Washington, D.C.: The Peace and
Progress Foundation.
--- Ebo, Bosah L., ed. 1998. Cyberghetto or cybertopia?: race, class, and
gender on the Internet. Westport, Conn.: Praeger.
--- Hayes, Dennis. 1989. Behind the silicon curtain: the seductions of work
in a lonely era. Boston, MA: South End Press.
--- Healy, Dave. 1997. "Cyberspace and Place: The Internet as Middle
Landscape on the Electronic Frontier" In Porter, David, ed. Internet
culture. New York: Routledge.
--- Herman, Edward S., and Robert Waterman McChesney. 1997. The global
media: the new missionaries of corporate capitalism. London ; Washington,
D.C.: Cassell.
--- Kroker, Arthur, and Michael A. Weinstein. 1994. Data Trash: The Theory
of the Virtual Class. New York: St. Martin's Press.
--- Miller, Laura. 1995. "Women and children first: gender and the settling
of the electronic frontier". Resisting the virtual life: the culture and
politics of information. Eds. James Brook and Iain A. Boal. San Francisco,
CA: City Lights Books. 49-58.
--- Mitchell, William J. 1995. City of bits: space, place, and the infobahn.
Cambridge, Mass.: MIT Press.
--- Porter, David, ed. 1997. Internet culture. New York: Routledge.
--- Schiller, Dan. 1999. Digital capitalism: networking the global market
system. Cambridge, MA and London, England: MIT Press.
--- Seiter, Ellen. 1999. Television and new media audiences. Oxford
television studies. Oxford and New York: Clarendon Press ; Oxford University
Press.
--- Sobchack, Vivian. 1996. "Democratic franchise and the electronic
frontier". Sardar, Ziauddin, and Jerome R. Ravetz, eds. Cyberfutures:
culture and politics on the information superhighway. New York: New York
University Press.
--- Ullman, Ellen. 1997. Close to the machine: technophilia and its
discontents. San Francisco: City Lights Books.
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